The Iron Republic

A strategy board game of ambition, intrigue and betrayal for 2–4 players.

The Iron Republic above the stormbound city-state of Nordheim Enter Nordheim

A struggle for Nordheim

Every ambition has its price.

The Iron Republic is a highly interactive game for two to four players, in which each player leads a powerful faction vying for supremacy in the city-state of Nordheim.

Deploy your agents across every facet of life in the Republic: strike shady deals in the Underworld, scheme for influence in the Court, fight for blood and glory on the Battlefield, and manipulate the Market to serve your ambitions.

Outmanoeuvre your rivals, exploit opportunities, and pursue your faction's objectives as the balance of power shifts from round to round. In Nordheim, supremacy is rarely won by strength alone. Every coin, secret, alliance, and blade can tip the scales in your favour.

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The balance of power

One city. Four fronts.

01

Choose your agents

Build your hand each round from a shared pool. Select the right agents to carry out your plans.

02

Four arenas. Endless tactics.

Contest the Battlefield, Market, Court and Underworld. Each offers a different path to power.

03

Powerful interactions

Combine your agents' abilities to trigger effects, exploit openings and outplay your rivals.

04

Adapt and control

Actions in one location can alter the outcome of another, forcing every plan to evolve.

05

Achieve your goals. Foil your opponents’.

Pursue your own ambitions while frustrating those of your rivals. In Nordheim, success often means ensuring someone else fails.

A game of The Iron Republic in play, with its shared board, faction mats, agents, cards, and coins
Command a faction. Place your agents. Turn the Republic to your advantage. Prototype shown. Final components may differ.

Across the Republic

Where power is won

The devastated Battlefield outside Nordheim
01

Battlefield

Beyond Nordheim's walls, ambition sheds all pretence. Steel and strategy settle the argument here, and glory belongs to those willing to pay its price.

The torchlit waterways of Nordheim's Underworld
02

Underworld

Beneath the streets, secrets travel faster than coin. Deals are struck in darkness, loyalties are temporary, and blades flicker in the dark.

The assembled factions in the grand Court of Nordheim
03

Court

The balance of the council shifts as quickly as the tides. Favours, influence and carefully chosen betrayals can reshape the Republic without ever drawing a blade.

The crowded Market descending towards Nordheim's harbour
04

Market

Everything in Nordheim has a price. Coin buys opportunity, but true power belongs to those who decide what everyone else gets to buy.

Coming soon to crowdfunding

Bring the fight to your table.

The campaign is being prepared. The Republic will soon be ready for its first backers.

Learn to Play